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-- Made by: Blankplay, Feito por: Blankplay PS wait(30) --// Only for security, after executing it will wait 30 seconds before loading _G.Enabled = true snipe = "PLACE BLOODLINE HERE" snipe1 = "PLACE BLOODLINE HERE" snipe2 = "PLACE BLOODLINE HERE" snipe3 = "PLACE BLOODLINE HERE" whenSpins = 90 spinKG1 = true spinKG2 = true spinKG3 = false spinKG4 = false ----------------------------------------------------------------------------------------------- --unsave data game:GetService("Players").LocalPlayer.startevent:FireServer("band", "\128") --tp kg stuff local tpservice = game:GetService("TeleportService") local plr = game.Players.LocalPlayer --spin stuff while _G.Enabled == true do if spinKG1 == true then local A_1 = "spin" local A_2 = "kg1" game:GetService("Players").LocalPlayer.startevent:FireServer(A_1, A_2) end if spinKG2 == true then local A_1 = "spin" local A_2 = "kg2" game:GetService("Players").LocalPlayer.startevent:FireServer(A_1, A_2) end if spinKG3 == true then local A_1 = "spin" local A_2 = "kg3" game:GetService("Players").LocalPlayer.startevent:FireServer(A_1, A_2) end if spinKG4 == true then local A_1 = "spin" local A_2 = "kg4" game:GetService("Players").LocalPlayer.startevent:FireServer(A_1, A_2) end wait() -------------------------------------------------------------------------------------------------checking KG option snipe if game:GetService("Players").LocalPlayer.statz.main.kg1.Value == snipe then wait(3) game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye") game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye") game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye") wait() game.Players.LocalPlayer:Kick("leave you got it leave") end if game:GetService("Players").LocalPlayer.statz.main.kg2.Value == snipe then wait(3) game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye") game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye") game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye") wait() game.Players.LocalPlayer:Kick("leave you got it leave") end if game:GetService("Players").LocalPlayer.statz.main.kg3.Value == snipe then wait(3) game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye") game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye") game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye") wait() game.Players.LocalPlayer:Kick("leave you got it leave") end if game:GetService("Players").LocalPlayer.statz.main.kg4.Value == snipe then wait(3) game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye") game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye") game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye") wait() game.Players.LocalPlayer:Kick("leave you got it leave") end -------------------------------------------------------------------------------------------------checking KG option snipe1 if game:GetService("Players").LocalPlayer.statz.main.kg1.Value == snipe1 then wait(3) game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye") game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye") game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye") wait() game.Players.LocalPlayer:Kick("leave you got it leave") end if game:GetService("Players").LocalPlayer.statz.main.kg2.Value == snipe1 then wait(3) game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye") game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye") game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye") wait() game.Players.LocalPlayer:Kick("leave you got it leave") end if game:GetService("Players").LocalPlayer.statz.main.kg3.Value == snipe1 then wait(3) game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye") game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye") game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye") wait() game.Players.LocalPlayer:Kick("leave you got it leave") end if game:GetService("Players").LocalPlayer.statz.main.kg4.Value == snipe1 then wait(3) game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye") game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye") game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye") wait() game.Players.LocalPlayer:Kick("leave you got it leave") end -------------------------------------------------------------------------------------------------checking KG option snipe2 if game:GetService("Players").LocalPlayer.statz.main.kg1.Value == snipe2 then wait(3) game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye") game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye") game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye") wait() game.Players.LocalPlayer:Kick("leave you got it leave") end if game:GetService("Players").LocalPlayer.statz.main.kg2.Value == snipe2 then wait(3) game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye") game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye") game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye") wait() game.Players.LocalPlayer:Kick("leave you got it leave") end if game:GetService("Players").LocalPlayer.statz.main.kg3.Value == snipe2 then wait(3) game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye") game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye") game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye") wait() game.Players.LocalPlayer:Kick("leave you got it leave") end if game:GetService("Players").LocalPlayer.statz.main.kg4.Value == snipe2 then wait(3) game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye") game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye") game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye") wait() game.Players.LocalPlayer:Kick("leave you got it leave") end ------------------------------------------------------------------------------------------------checking KG option snipe3 if game:GetService("Players").LocalPlayer.statz.main.kg1.Value == snipe3 then wait(3) game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye") game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye") game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye") wait() game.Players.LocalPlayer:Kick("leave you got it leave") end if game:GetService("Players").LocalPlayer.statz.main.kg2.Value == snipe3 then wait(3) game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye") game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye") game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye") wait() game.Players.LocalPlayer:Kick("leave you got it leave") end if game:GetService("Players").LocalPlayer.statz.main.kg3.Value == snipe3 then wait(3) game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye") game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye") game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye") wait() game.Players.LocalPlayer:Kick("leave you got it leave") end if game:GetService("Players").LocalPlayer.statz.main.kg4.Value == snipe3 then wait(3) game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye") game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye") game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye") wait() game.Players.LocalPlayer:Kick("leave you got it leave") end -------------------------------------------------------------------------------------------------checking spins if game:GetService("Players").LocalPlayer.statz.spins.Value <= whenSpins then do game.Players.LocalPlayer:Kick("No more spins rejoining to refill") tpservice:Teleport(game.PlaceId, plr) end end end
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