local plr = game:GetService("Players").LocalPlayer local char = plr.Character local hum = char:WaitForChild("Humanoid") local uis = game:GetService("UserInputService") local OrionLib = loadstring(game:HttpGet(('https://raw.githubusercontent.com/shlexware/Orion/main/source')))() local Window = OrionLib:MakeWindow({Name = "Balls Script | Notoriety", IntroEnabled = false}) local Main = Window:MakeTab({ Name = "Main", Icon = "rbxassetid://4483345998", PremiumOnly = false }) local Main1 = Main:AddSection({ Name = "Main" }) Main1:AddToggle({ Name = "Loot Aura", Default = false, Callback = function(Value) LA = Value while LA do for _, v in pairs(game:GetService("Workspace").Lootables:GetChildren()) do for _, v in pairs(v:GetDescendants()) do if v:IsA("ProximityPrompt") then fireproximityprompt(v) end end task.wait() end end end }) local infJump = false; Main1:AddToggle({ Name = "Inf Jump", Default = false, Callback = function(Value) infJump = Value end }) uis.JumpRequest:Connect(function() if infJump then hum:ChangeState(Enum.HumanoidStateType.Jumping) end end) Main1:AddButton({ Name = "Collect Ammo", Callback = function() firetouchinterest(char.HumanoidRootPart, game:GetService("Workspace"):FindFirstChild("AmmoPart"), 0) end }) local gun1 = Window:MakeTab({ Name = "Gun Mod", Icon = "rbxassetid://4483345998", PremiumOnly = false }) local gun = gun1:AddSection({ Name = "Gun Mod" }) local fireDelay, Accuracy, gunDamage, bulletSpeed gun:AddSlider({ Name = "Fire Delay", Min = 0, Max = 10, Default = 0.1, Color = Color3.fromRGB(255,255,255), Increment = 0.1, ValueName = "seconds", Callback = function(Value) fireDelay = Value end }) gun:AddSlider({ Name = "Accuracy", Min = 0, Max = 100, Default = 0, Color = Color3.fromRGB(255,255,255), Increment = 1, ValueName = "accuracy", Callback = function(Value) Accuracy = Value end }) gun:AddSlider({ Name = "Damage", Min = 0, Max = 10000, Default = 10000, Color = Color3.fromRGB(255,255,255), Increment = 1, ValueName = "damage", Callback = function(Value) gunDamage = Value end }) gun:AddSlider({ Name = "Bullet Speed", Min = 0, Max = 100, Default = 30, Color = Color3.fromRGB(255,255,255), Increment = 1, ValueName = "ammo", Callback = function(Value) bulletSpeed = Value end }) gun:AddButton({ Name = "Apply", Callback = function(Value) if char:FindFirstChildOfClass("Tool") and char:FindFirstChildOfClass("Tool"):FindFirstChild("Data") then local gunMod = require(char:FindFirstChildOfClass("Tool").Data) gunMod.Damage = gunDamage gunMod.BulletSpeed = bulletSpeed gunMod.Accuracy = Accuracy gunMod.FireDelay = fireDelay OrionLib:MakeNotification({ Name = "Applied!", Content = "Applied Settings to holding weapon", Image = "rbxassetid://4483345998", Time = 5 }) else OrionLib:MakeNotification({ Name = "Woops", Content = "You must be holding a weapon", Image = "rbxassetid://4483345998", Time = 5 }) end end })